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Inebriation v1.21
By: Lap
Email: l_a_p@hotmail.com                      
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Table of Contents
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I.   Introduction
II.  Installation
III. Compatibility
IV.  Designer Notes
V.   Legal Stuff
VI.  Bugs/Problems?

I. Introduction
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Wanna get drunk? This mod makes all alcoholic drinks actually give a drunken affect. Don't drink too much or you might end up passing out and getting a nasty hangover. This goes especially for those light weight characters.

New to 1.2 is the ability to brew your own wine, beer, and cider. To brew beer find you have to find a still (these are often in inns and taverns). Then put into the still 10 pieces of either wheat, potatoes, rice, or flour. Any mixed number of those that adds up to ten will work. The mixture will then ferment for three days with yeast, hops, and other spices in the still to provide you will a whole load of beer.

*For those of you who want it more rp just go to the Skingrad Vinyards and find a brewing guide lying on a cart.

Want to make wine? No problem, just head on over to Skingrad's outlying vinyards or Bruma's Jerall View Inn. Now you have two options. You can get grape juice by stomping it in the grape barrel. To use the grape barrel, activate the barrel and put as many grapes as you want in there and just hop into the barrel and start stepping and jumping to mash up those grapes. Grape juice is produced from this. Then take this grape juice and stick ten of them in a nearby keg (the ones of double X stands). The wine will take at least a week to age, but if you want you can leave it there for additional weeks (up to a month) the wine will age. These aged, player grown wines can fetch a good price and the rp value is great as well.

Want to make cider? Stick at least three apples into the wine press to make apple juice. You can put ten bottles of apple juice into a still and three days later you'll have cidar.

You can also use apple juice in a keg to make wine just like with grapes, but with a chance to make apple brandy if you keep it in a cask long enough.

Bottoms up everyone!

If you want to get to the vineyards fast type "coc SkingradUurasSheepfold".

II. Installation
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Extract "Inebriation.esp" and this readme into your oblivion\data directory. Enable this mod by clicking "Data files" and selecting "Inebriation.esp".

III. Compatibility
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This mod is compatible with all mods that do not modify the booze, casks, and locations that contain them.

IV.Designer Notes
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Yea I know brandy is distilled wine and I know you don't just through the fruit juice in a cask, but seriously adding those items just for this is pretty annoying to both myself and players. Any suggestions just throw them out.
The big casks in skingrad cellar are not useable by the way. Not worth doing when theres only like four of them. I also am aware that there are grape stomping tubs but those are too big and would make for a nightmare script scenario.

V. Legal Stuff
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This mod is protected by international copyright laws. Don't sell it for profit or package it without the readme. Any site may host this so long as the zip is unmodified and has this readme in it. If you wish to incorporate part of this mod into yours just ask me and I'll probably give you permission and even help out.

VI. Bugs/Problems?
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If you find any tell me. I'm also always up for suggestions.

Change Log
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1.21-Minor Change
Infectious Drunkenness has been turned off
Drunk effect tweaked
1.2-Standard Update
Added the brewing system
Changed a few things to make passing out work better.
1.01-Inital Release
Fixed a negative drunk level bug.